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Complete cg_unlock and bgm_unlock and add an equivalent trophy_unlock - #77

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AuroraWright wants to merge 1 commit into
umineko-project:masterfrom
AuroraWright:unlock_changes
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AuroraWright wants to merge 1 commit into
umineko-project:masterfrom
AuroraWright:unlock_changes

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@AuroraWright

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Currently cg_unlock and bgm_unlock are missing some extra content, and there is no way to unlock trophies (which can be useful when making a new translation, if anything, I found it useful while making the Japanese patch).

@vit9696

vit9696 commented Oct 6, 2026

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Hello!

Unlocking cg/bgm/trophies is not meant to happen when simply unlocking all episodes. Feel free to make a variable (to be honest, I thought there already is one in the code) to do this for development purposes, but do not make it available ingame.

@AuroraWright

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Hello, thanks for your answer. I apologize, I probably didn't explain properly what this does.
It doesn't add unlocking during normal gameplay.
Right now, if you use these variables in ons.cfg:

env[bgm_unlock]=4
env[cg_unlock]=4
or
env[bgm_unlock]=8
env[cg_unlock]=8

The extra cgis or bgms acquired during omake sections are not acquired (see screenshots):

Details image image image

With this PR,
env[bgm_unlock]=1 also unlocks "system0(Original Version)"
env[bgm_unlock]=4 also unlocks "Tsurupettan"
env[cg_unlock]=4 also unlocks the missing CGIs for Rondo
env[cg_unlock]=8 also unlocks the missing CGIs for Chiru
if you prefer me to add a "9" value for the extra unlocks instead I'm fine with that too.

For trophies, this adds another variable:
env[trophy_unlock]=1
which displays all trophies in both Rondo and Chiru.

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2 participants