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AI had a part in this, however definitely not heavily. A lot of human work went alongside it. AI is part of how I work, and this is provided to you as an opensource and free project. I did consider copyright: the README credits every original creator, source and license, and each port states it isn’t affiliated with the original studio. Rights holders with concerns can email me at masonchen204@gmail.com and I'll take care of it. |
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Okay, sorry if I seemed agressive. |
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Hi, I was wondering how the games were made.
A great deal seems to be AI generated, but I see no disclaimer in the readme. Am I wrong assuming AI was heavily used (could you precise which one, if it was used ?).
I also wonder if you made sure not to violate copyrights, because when I asked around it seemed as if you didn't think about this for one second.
Great job though, it works (very well) and I was literally stunned to see minecraft, drive mad, balatro and others all squeezed in less than 1900 kb !
P-S : The feature I look forward to the most is the game picker that lets you choose what to put in the .nwa
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